AR Characters
CHARACTER DESIGN AND ANIMATION
In 2019 I helped VR Owl design and animate elements for an AR game they were working on. I developed two animals; a macaw and a tiger, in three stages of their generations.
The animals are build from scratch; in the process I worked on the animal 3d models, translated and designed from concept art. I build the technical rig system setups to achieve good flexible animation properties and for each animal I animated their behaviour and some own unique movements for the game.
3D DESIGNS AND ANIMATIONS:
MAURITZ SEERDEN
IN COLLABORATION WITH:
VR OWL